The Fall of Lazarus is a first person exploration game set in a science fiction future. You are a crew member of the USSC Lazarus waking up from cryo sleep without memories and even without name in an apparently abandoned drifting cargo spaceship. But you're not alone, there is also Hybris, the Artificial intelligence who commands the ship.
The Fall of Lazarus is a deeply narrative video game. You will have to solve some puzzles and explore in order to advance in the story. The universe and story will unveil branching along the scenary, objects and documents left behind by the people who lived in the Lazarus at some point.
In addition if you search and connect the dots maybe a greater puzzle will be revealed and the darker truth around you will become brighter.
The Fall of Lazarus is a first person exploration game. There is a main story you'll play but you'll have to search and inspect every detail of the scenary looking for clues, notes, letters and objects and piece by piece gather information about what's happening around you.
There are a lot of mysteries aboard the USSC Lazarus and depends on you how many of them you can resolve along your journey. At the end of it maybe you resolve the bigger puzzle around what's going on. Maybe you're right. Maybe you're wrong. You'll need to have in mind every detail in order to unveil the whole story.
You'll have to resolve some puzzles as well, but we wanted to integrate them in the narrative and the scenery. You are in a spaceship and we wanted it to feel like it. The interaction with these puzzles is the same as in the rest of the game trying to not break the immersion in the story.
And you'll also can interact with the terminals and computers around the ship. Some will give you key information, others will help you in your way out. There is a whole operating system full of software and apps filled with information of any kind to explore and take advantage of. You'll have a tool (called Mnem/0z1n3) that will help you gathering and classifying information and breaking through password protected terminals.
OS: Windows 7/8.1/10 (64 bits)
Processor: i5 4260u 1.4GHz
Graphics: NVIDIA GeForce GTX 560 1GB/AMD Radeon HD 6870 1GB or better
DirectX: Version 10
OS: Windows 7/8.1/10 (64 bits)
Processor: i5 6600 3.3GHz
Graphics: NVIDIA GeForce GTX 970 4GB/AMD Radeon R9 290 4GB or better
DirectX: Version 11
- First person exploration game.
- A deeply narrative game with a plot full of twists and mysteries.
- Puzles you'll have to solve while advancing in the main story.
- A variety of beautifully crafted sceneries.
The Fall of Lazarus: The First Passenger is the auto conclusive prologue and demo of The Fall of Lazarus. In this little adventure set in the year 2180 you will play as Caleb Rogers, a Gen-Ethics (an audit firm focused on controlling the normative and quality of criogenic, clonation and genetic alteration processes) who wakes up in the USSC Lazarus against his will.The First Passenger is a little slice of the final game where we showcase all the playable mechanics of the full game and also works as an example of the narrative we want to play with. You can play a whole level of the USSC Lazarus out of the five levels will include the final game, every one of them highly detailed and full of objects and terminal to interact with while playing the main story. But we wanted you to enjoy this little stand alone experience separately if you want to. This is only the prologue with another protagonist but we highly recommend you to stay tuned and, when the day comes, enjoy the full experience.
We are currently working full time in the final game. All the levels of the USSC Lazarus are complete.
The USSC Lazarus is filled with six levels of rooms and corridors: crew hub, cryostasis chambers, cargo bay, vital support, bridge, engine, scape pods... and the story runs through all of them at some point.
When we have to describe The Fall of Lazarus in a phrase we always say «it's like Firewatch (Campo Santo) meets the film Moon (Duncan Jones)».
The astonishing off-frame and foreshadowing narrative of Moon is our core narrative reference and the slow paced development of the plot and clever dialogues of Firewatch are really inspiring to us.
Of course we're filled with references such us Gone Home, Mind: Path to Thalamus, The Guest and films like 2001: a space odyssey or Alien. Even Lost series are being really influencing because of how it works the mysteries and characters.
We will launch The Fall of Lazarus on PC (Steam, GoG, Humble Store...) at first. We obviously want to release it on as much platforms as we can, but right now we have to focus on the PC version.We have plans to have native support for VR sets as well. We think videogames like this one can benefit of the immersion and upgraded experience these fancy toys offer. We have worked with it in the past (you can check this out in our studio website) and, believe us, it's something you have to try to really understand its full potential.
Follow the development of our game:
Official website: http://www.thefalloflazarus.com
Follow us: https://twitter.com/NoWandStudios